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Posts with tag apple

Vintage cassette tape holds Apple I BASIC, killer modem tune


Fair warning: this here post is nerdier than usual, and those who begin to feel nauseous at the mere mention of data-bending may want to refrain from continuing on. For you brave, hardened souls that are following through, feast your eyes on the "first piece of software ever sold by Apple." The Apple I BASIC cassette wasn't even included with all of the 200 Apple Is produced eons ago, but a few engineering souls have managed to extract the data and create an MP3 of the wave structure. Not surprisingly, the tone resembles that of a 1200 Baud connection, and if we should say so ourselves, would make for a wicked ringtone. Believe us, it gets even weirder in the read link, but you'll have to determine whether venturing down is something your brain can handle.

[Via BoingBoing]

Motorola sues former employee turned Apple exec for ganking trade secrets


It's hard enough for Motorola's handset division to go about its business these days without losing talent, but losing executives to Apple's iPhone team? That's just a straight-up slap in the face, and Moto's not gonna take it lying down. The We Generation has filed suit against Michael Fenger, the dude running its handset business for the EMEA market for six years until March this year, when he quit to take up a posh job as Apple's veep of global iPhone sales. That isn't a problem in itself -- businessfolk switch teams all the time -- but it seems Mr. Fenger had an agreement in place not to work for a competitor inside of two years following his departure. Moto claims he "was privy to the pricing, margins, customer initiatives, allocation of resources, product development, multiyear product, business and talent planning and strategies being used by Motorola" (not to say that data's worth much more than the paper it's written on these days) and wants over a million bucks back plus a court order banning him from working for Cupertino for those promised two years retroactively to March 31; non-compete clauses generally aren't valid in California, but since this one was executed in Illinois and the case is filed in Chicago, they've got a shot here. Note to current execs still out there in Schaumburg: better start righting that ship you're on, because you ain't getting on a more buoyant one without a fight.

[Via CNET]

iPhone 3G Dock / Universal Dock Adapters now on sale


For many, dropping $199 / $299 on an iPhone 3G (provided you actually locate one not hidden behind a 4+ hour line) is enough. For those who fell head over heels with the original iPhone dock, it's not. Here's your chance to send 29 more US bucks Cupertino's way, as the official iPhone 3G Dock is now on sale at Apple's website. Oh, and if you're really a sucker, you'll lay down 9 whole US dollars for a 3-pack of iPhone 3G Universal Dock Adapters to slip your new mobile into a Universal Dock.

Update: So apparently these have been in Apple stores since day 1. Considering just how long it'll take to get in one, though, this whole "online route" is still probably your best bet.

[Via Wired]

Read - Apple iPhone 3G Dock
Read - iPhone 3G Universal Dock Adapter 3-Pack

iPhone 3G and firmware 2.0: one week later


We know it's been a whirlwind week of either: a) patiently sitting outside your local Apple store, b) losing touch with family, friends, and significant others while buried knee-deep in your new phone / firmware, or c) desperately trying to ignore the iPhone. But it's time to come up for air and take stock. We're all aware that things didn't go quite as planned with Apple's trifecta (iPhone 3G, firmware 2.0, MobileMe) launch last week, and we're just starting to see the fallout from last Friday's debacle.

The most prevalent complaint we've been hearing from users concerns ongoing issues with the phone's new firmware, which has delivered on a lot of its promises, yet is also exhibiting frustrating bugs that make us think this one needed a little more time in the oven. In particular, we've experienced -- and have been assailed with reports about -- painful lag times when typing, as well as choppy, clunky behavior while scrolling through or searching contacts, calls which can't be answered, and even outright crashes while receiving a call. Some owners have encountered repeated forced quits while trying to use the App Store, while a group of our editors vented about an SMS issue which not only grinds the phone's performance to a halt, but makes the keyboard inaccessible altogether.

When you toss in problems other users are having with email, MobileMe syncing, and assorted minor kinks (trouble rotating Safari anyone?), it seems obvious that there's cruft beneath this firmware creating hiccups in usability. Coupled with 3G reception concerns, the company's continuing struggle to get MobileMe working as advertised, and rumors that 2.0.1 is already in the works, you get the impression that everyone is looking for a little relief here... Apple and its customers alike.

So, how's your first week been?

iPhone Dev Team says Pwnage Tool won't unlock iPhone 3G (for now)


iPhone unlocking is a little more cash-intensive now that Apple and AT&T are all contract-happy with the 3G, but it looks like would-be unlockers will have a little more time to save up those pennies -- the erstwhile hackers on the iPhone Dev Team say that while a forthcoming version of the sadly-named Pwnage tool will activate and jailbreak the iPhone 3G, unlocking is taking a little longer than expected, and they don't want to release the code until it's exactly right. The tool still unlocks first-gen iPhones running 2.0 and allows jailbreak apps to co-exist with the App Store, so if you're desperate to unlock right away, we'd say a first-gen unit is your best bet.

Poll: How's your iPhone 3G reception?


We've been getting scattered reports that Apple's shiny new toy might not be snagging as many bars as it should for a lot of users. In our own tests, we've noticed the iPhone 3G fairing poorly in spots where other 3G devices exhibit strong signals, and the Apple support forums are alive with displeasure over what might be a widespread issue. We're curious to know what you -- the reader -- are experiencing. How's your mileage with the new phone? Let us know in the poll below.

How's your iPhone 3G reception?


T-Mobile Germany says sipgate makes jailbreaking too attractive


Alright, can someone help us out with a little primer on German law here? California-based sipgate offers up a VoIP client for the iPhone that -- for the moment, anyway -- requires a jailbroken handset to run. It goes about its business on WiFi airwaves, so from the carrier's perspective, no harm, no foul, right? Not so much. T-Mobile Germany takes issue with the app, claiming that it's enticing its iPhone users to jailbreak -- a violation of its contract terms. Furthermore, the contract disallows VoIP of any kind, WiFI or otherwise, which pretty much makes sipgate public enemy number one in T-Mob's eyes. They've gone ahead and sent out a nasty little cease 'n desist, which sipgate says it plans to fight all the way through the court system if that's how T-Mobile wants to roll; meanwhile, it's still providing service and says that "for the time being [its] users are safe." Fight the good fight, guys.

[Via TUAW]

Apple's lawsuit against Psystar examined


So we just got our hands on the complaint Apple filed against Psystar for building off-label Mac clones, and as expected, Steve and friends aren't pulling any punches -- in addition to the eight total claims, request for a permanent injunction, and money damages, Apple wants a recall of every Psystar machine ever sold. That's harsh, but it's not like Apple to take this lightly. Like we've been saying all along, the suit is more about copyright infringement than EULA violations, since Psystar was distributing a modified version of Apple's copyrighted code outside the terms of the EULA. Grab the complaint here [PDF], and then head after the break for a quick breakdown of what Apple says Psystar is liable for.

PS. - Somewhat charmingly, we're quoted in the factual allegations section as calling the Psystar machine we reviewed "crazy loud" -- aww, you shouldn't have, guys. Maybe you want to throw in a citation next time, though? Just a thought.

iPhone 3G review supplemental: battery life and MobileMe tests

We spent most of the weekend putting the iPhone 3G's battery life (and to a lesser extent, MobileMe implementation) to the test, and we've got far more encouraging results to report back than we had on day one. Pretty much everything we've found thus far jibes with Apple's claims, if not exceeds them. (Our video results early on skewed low because we had mistakenly left on push and fetch data, which dropped the battery life by almost 25%. After re-testing, they're back up to spec.)

All tested with 3G on, WiFi on (not connected), Bluetooth off, no data fetching enabled (unless specified otherwise). Media tested with stock headphones, medium volume, and medium screen brightness, auto-brightness disabled.
  • Music (continuous playback, large library, occasionally turning on screen): 31h 23m
  • Video (continuous playback, no push/fetch data): 7h 5m
  • Video (continuous playback, with push and 15 minute fetch data): 5h 24m
  • Daily data use (browsing, email, and GPS / maps): ~6h 30m
Those numbers definitely are not bad, but if you're anything like us and you kill time on your phone reading feeds and checking email like a fiend, by 3 or 4pm you'll likely be wondering if you'll even make it home with any power left -- especially if you leave on the 3G. Just be warned, the kind of prolonged usage on the original iPhone you used to get away with probably isn't possible with the iPhone 3G. For some, this may be an issue, while others may never notice. Click on for more on our MobileMe testing and enterprise stuff, and, of course, check out the full iPhone 3G review.

Apple apologizes for its MobileMe mess, admits bungle on "push," offers 30-days free


After six long days, Apple has issued an official statement on the debacle that was / is the MobileMe transition, and has offered a 30-day extension to contracts as an olive branch to disgruntled users. According to a form letter being sent to subscribers, the company openly admits that the switch to MobileMe was "a lot rockier than hoped," and claims that the service is now running smoothly. Additionally (and somewhat surprisingly) Apple rescinded its use of the word "push" to cover all of its services, conceding that while there is indeed push to-and-from iPhones and the "cloud," computers are still being polled every 15 minutes... which is the same as .Mac (and honestly Apple, you didn't know that wasn't technically push?). We suppose this would be all well and good provided that MobileMe was actually functioning as advertised, but indications from readers -- and our own testing -- suggest otherwise. Customers are still having difficulties with email and syncing between iPhones and the cloud (duplicate messages, deleted messages that don't leave the inbox, etc.), the advertised "auto-complete" on mail addressing doesn't function at all, and calendars are plagued with small moving / deletion problems, as well as being unable to sync subscriptions... and that's just off the top of our head (see the company's support forums for more). The 30-day extension is a nice gesture Apple, but we're thinking customers would prefer a service that works as advertised.

[Thanks to everyone who sent this in]

iSuppli sez iPhone 3G is running Apple $53 less than original


Tech firms seem to have this uncanny ability to significantly boost functionality while significantly reducing cost with each new generation of a product -- and you'll never believe this, but it looks like Apple is no exception. The teardown and bean-counting experts over at iSuppli are at it again with the iPhone 3G, finding that the whole kit and kaboodle tallies up to just $174.33 (give or take) for the 8GB model in material and manufacturing costs. That works out to about $53 less than iSuppli's estimate for the original 8GB model back in June of last year, an amount saved in part by moving to a single 10-layer circuit board (versus a pair of 6-layer boards). The firm figures Apple's shelling out about $50 in royalties for each iPhone 3G that rolls off the assembly line, leading to a grand total of $224.33 in costs. Offset that with a healthy AT&T subsidy, and all told, we're looking at something like a 55 percent margin to help Steve finance his next round of black turtlenecks.

[Via AppleInsider]

Apple files suit against Psystar for copyright infringement, mellow-harshing


C'mon now -- you saw this one coming down the road, didn't you? Apple has officially taken legal action against Mac clone-maker Psystar, according to court documents. On July 3rd, the Cupertino giant filed suit in the federal district court of northern California alleging violations against its shrink wrap license, trademarks, and copyright infringement. Clearly this doesn't look real promising for the Florida-based cloner, but we're confident they'll handle this situation with the tact and aplomb we've come to expect from them. Which is none.

Read - Confirmed: Apple files suit against Psystar
Read - Apple goes after clone maker Psystar

[Thanks, ginger.al]

iPhone 3G launch coverage roundup


Even though the dust ought to have settled three and a half days later, people all over the country (and world?) are still spending hours in line for an iPhone 3G. It's a tall order for a phone, but clearly people are ravenous -- so here's all the news you need to catch yourself up on the goings on of the past few days.

P.S. -Sick of the iPhone news? Don't sweat it, we'll be live from the Sony and Nintendo E3 keynotes later this morning!

Review!
Hands-on coverage
Activation fiasco
News and roundups
More after the break.

Apple says turn-by-turn GPS coming to iPhone, copy / paste not a high priority


There's been a lot of random misinformation about the iPhone 3G floating around out there, like David Pogue's baffling comment that the device's GPS antenna is "too small" to support turn-by-turn directions, and Apple's iPod and iPhone marketing head Greg Joswiak recently sat down with AppScout to clear up some of the confusion. Greg says that Apple has an internal priority list of features for the iPhone, and that the company went as far down the list with the 3G as it could -- and that copy / paste support simply didn't make the cut. Similarly, there are no technical issues preventing turn-by-turn directions, just other "complicated issues" (read: legal agreements) that need to be sorted out, and Josiwak expects developers to "amaze us." as things "evolve." Hopefully that means that nav app TomTom's got in the labs will evolve its way into the wild sometime soon. Finally, Joswiak said that he's not aware of any technical reasons an office suite isn't already in the App Store, but that the lack of a cross-application file structure could impede development. Yeah, and maybe the lack of copy / paste, you think?

iPhone 3G at one million sold and counting, App Store hits 10 million downloads


You hear of this new iPhone 3G thing? Doing pretty well, or so we hear. Apple says they sold one million of 'em this weekend worldwide, compared to the 74 days it took them to hit one million with the last generation. So far the little bugger has invaded 21 countries, with France next on its hit list on July 17. Oh, and that App Store isn't doing too bad for itself either, with 10 million downloads so far to iPhone 3Gs, updated iPhones and iPod touches. No breakdown yet on paid apps versus free apps, but Jared is free, and that's all that matters. However, the saddest fact in all of this is that bunches of suckers enthusiastic fans are queued up at the Fifth Avenue Apple Store this morning in New York (pictured), showing either a level of devotion to this little plastic bauble, or of complete disregard for their jobs, which is altogether frightening.

[Thanks, Laura]

Read - One million iPhone 3Gs sold
Read - 10 million App Store downloads



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